توضیحات
معرفی بخشهای مختلف آموزش نرم افزار سینما فوردی
بخشی از دوره آموزش سینما فوردی (بخش مدلسازی)
بخشی از آموزش نرم افزار سینما فوردی (بخشی نورپردازی)
بخشی از آموزش ریگ داینامیکی خودرو
Chapter 01: Introduction
About this Chapter
Introduction to Cinema 4D
work pipeline in cinema 4d
change layout in cinema 4d
navigation in viewport
coordinate system in cinema 4d
basic setting for all objects
display setting in viewport
create basic models
work with relief tool
group and ungroup objects
create a simple project
work with shapes tool
work with spline tools
Chapter 02: Modeling (Parametric)
About this Chapter
generators extrude
modeling spline mask
create a simple 3d logo
create some 3d logos
generators lathe
edit spline tools
generators loft
generators sweep
working with boolean tool
make a project with parametric tools
using instance tool
make a simple luster model
Chapter 02: Modeling (Editable)
editable tools selection tools 1
editable tools selection tools 2
editable tools subdivision surface
editable tools extrude
editable tools extrude inner
editable tools bridge
editable tools close polygon hole
editable tools make kayak model
editable tools make chair model
editable tools make faucet model
editable tools line cut tool
editable tools other tools
editable tools bevel
editable tools splite / disconnect
editable tools weld tool
editable tools other tools
editable tools normal tools
editable tools matrix extrude
editable tools polygon pen
working with symmetry
working with meatball
radial copy with array
volume modeling technique
difference of c4d r20 and r21
Chapter 03: Material (Material and Texture)
About this Chapter
intro to materials
materials : color setting
materials : use texture
materials : use internal texture
materials : adjustment setting
materials : make glass material
materials : make metal material
materials : multi layer metal
Intro to Bump, Normal Map, Displacement
Use Bump, Normal Map, Displacement
Make Other Textures
Use Luminance in Materials
Make a Fluorescent with Luminance
Use Alpha in Materials
Texture Tag Setting
Chapter 03: Material (Modeling and Material)
Make a Perfume Model 1
Make a Perfume Model 2
Make a Perfume Model 3 Part A
Make a Perfume Model 3 Part B
Project Assets
Introduction to UVW Mapping
UV Mapping for a Model
Chapter 04: Light and Camera (Lighting)
About this Chapter
Intro to C4D Lights
Point Lights / General & Detail Setting
Point Lights / Other Setting
Spot and Target Lights
Area Lights
IES Light
Infinite and Sun Light
PBR Light
Light Tool
Physical Sky
Light in Glass
Light Caustic
Environment
Floor, Foreground and Background
Chapter 04: Light and Camera (Camera)
Working with a Camera
Camera: Basic Setting
Camera: Other Parameters
Other Camera Objects
DOF in Camera
Motion Blur in Camera
Chapter 05: Animation (Animation)
About this Chapter
Introduction to Animation
Keyframes Interpolation
Animation Buttons
Spline Curve
Tracks Editor (Dope Sheet)
F-Curves Editor
Other F-Curves Parameters
Align to Spline / Path
Motion Clip in Animation
Other Motion Technique
Vibrate Tag
Stage for Camera
Chapter 05: Animation (Deformers)
Introduction to Deformers
Deformers : Part 1
Deformers : Part 2
Deformers : Part 3
Deformers : Part 4
Deformers : Part 5
Deformers : Part 6
Chapter 06: Rigging
About this Chapter
Introduction to Node Base
Data Type in Expresso
Expresso: Starting with Expresso
Expresso: Math Node in Expresso
Expresso: 2 Projects with Expresso
Expresso: Real2Vector, Absolute
Expresso: Range Mapper
Expresso: Make a Robot Rig
Expresso: Time, Result, Constant
Expresso: Noise , Random
Expresso: Mix
Expresso: Trigonometric
Expresso: Universal
Expresso: Compair , Condition
Expresso: User Data
Constraint Tag
Lift Track Rig
Lift Track Animate
Chapter 07: Rendering
About this Chapter
Ambient Occlusion
Global Illumination
Compositing Tag
Composite 3D Model in Photo
Render Setting: Output
Render Setting: Save / Multi Pass
Anti-Aliasing
Options , Material Override
Render Effects
Render Menu Items
Picture Viewer
Take in Render
Chapter 08: Mograph
About this Chapter
Introduction to MoGraph
GROUP IN CLONER (SPIRAL STAIRCASE)
OTHER CLONE TYPE
USE MATRIX IN MOGRAPH
PLAIN EFFECTOR
RANDOM EFFECTORS
STEP, SPLINE, TARGET, TIME
SHADER, SOUND
FORMULA, DELAY, PUSH APART
REEFFECTOR, GROUP, INHERITANCE
FALLOFF FIELD
EFFECTORS FOR OBJECTS
MOEXTRUDE, POLYFX
MOTEXT
FRACTURE
VORONOI FRACTURE
TRACER
MOSPLINE
MOINSTANCE, MOGRAPH SELECTION, MOGRAPH WEIGHT
Chapter 09: Dynamic (Rigid and Soft Body)
About this Chapter
INTRODUCTION TO DYNAMIC
COLLISION SETTING
MOGRAPH IN DYNAMIC
INITIAL VELOCITY
ONCOLLISION AND GHOAST
MAKE A CHAIN DYNAMIC
POOL MOTION IN DYNAMIC
USE FORCES IN DYNAMIC
SOFTBODY
Chapter 09: Dynamic (Cloth and Hair)
MAKE CLOTH DYNAMIC
FIX POINT IN CLOTH
CLOTH BELT
CHARACTER DRESS
SIMULATE CLOTH WITH SOFTBODY
INTRODUCTION TO HAIR
SETUP HAIR WITH MATERIAL
HAIR TOOLS
MAKE POLYGON WITH HAIR
STATIC AND DYNAMIC GRASS
FUR AND FEATHER
Chapter 09: Dynamic (Particles and More)
CONNECTOR
SPRING, MOTOR, FORCE
CAR MOTION IN DYNAMIC
INTRODUCTION TO PARTICLE
PARTICLE AND DYNAMIC
MAKE A PYRO FX
Chapter 10: ADDITIONAL TOPICS
About this Chapter
LAYER IN CINEMA 4D
CONTENT BROWSER
USE X-REF IN PROJECTS
ALAMBIC CACHE
CAMERA TRACKING
CAMERA TRACKING (POINT CLOUD)
OBJECT TRACKING
CAMERA CALIBRATE
CAMERA PROJECTION
AFTER EFFECTS AND C4D CONECTIVITY
NODE BASE MATERIALS
INTRO TO JOINT AND IK
USE DYNAMIC IN IK