پک آموزشی سینما فوردی

نرم افزار سینما فوردی یکی از محبوب ترین و قدرتمند ترین نرم افزارهای سه بعدی در زمینه ساخت موشن گرافیک سه بعدی و ساخت تیزرهای تبلیغاتی می باشد. این نرم افزار به واسطه داشتن رابط کاربری راحت و ابزارهای متنوع و سریعی که دارد جایگاه ویژه ای را در میان شرکت های تبلیغاتی به خود اختصاص داده است.

سینما فوردی برای ساخت انیمیشن های کوچک، موشن گرافیک سه بعدی، تیزرهای تبلغیاتی سه بعدی و حتی جلوه های بصری بسیار مناسب بوده و تمامی مراحل تولید سه بعدی (مدلسازی ، انیمیت ، ریگ ، موشن گرافیک ، داینامیک و رندر) را به بهترین حالت ممکنه پوشش میدهد.

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معرفی بخشهای مختلف آموزش نرم افزار سینما فوردی

بخشی از دوره آموزش سینما فوردی (بخش مدلسازی)

بخشی از آموزش نرم افزار سینما فوردی (بخشی نورپردازی)

بخشی از آموزش ریگ داینامیکی خودرو

تعداد ویدئوها: ۲۱۰ درس
زمان دوره: ۳۸ ساعت
مدرس: حمیدرضا منصف

     Chapter 01: Introduction

About this Chapter

Introduction to Cinema 4D

work pipeline in cinema 4d

change layout in cinema 4d

navigation in viewport

coordinate system in cinema 4d

basic setting for all objects

display setting in viewport

create basic models

work with relief tool

group and ungroup objects

create a simple project

work with shapes tool

work with spline tools

     Chapter 02: Modeling (Parametric)

About this Chapter

generators extrude

modeling spline mask

create a simple 3d logo

create some 3d logos

generators lathe

edit spline tools

generators loft

generators sweep

working with boolean tool

make a project with parametric tools

using instance tool

make a simple luster model

     Chapter 02: Modeling (Editable)

editable tools selection tools 1

editable tools selection tools 2

editable tools subdivision surface

editable tools extrude

editable tools extrude inner

editable tools bridge

editable tools close polygon hole

editable tools make kayak model

editable tools make chair model

editable tools make faucet model

editable tools line cut tool

editable tools other tools

editable tools bevel

editable tools splite / disconnect

editable tools weld tool

editable tools other tools

editable tools normal tools

editable tools matrix extrude

editable tools polygon pen

working with symmetry

working with meatball

radial copy with array

volume modeling technique

difference of c4d r20 and r21

     Chapter 03: Material (Material and Texture)

About this Chapter

intro to materials

materials : color setting

materials : use texture

materials : use internal texture

materials : adjustment setting

materials : make glass material

materials : make metal material

materials : multi layer metal

Intro to Bump, Normal Map, Displacement

Use Bump, Normal Map, Displacement

Make Other Textures

Use Luminance in Materials

Make a Fluorescent with Luminance

Use Alpha in Materials

Texture Tag Setting

     Chapter 03: Material (Modeling and Material)

Make a Perfume Model 1

Make a Perfume Model 2

Make a Perfume Model 3 Part A

Make a Perfume Model 3 Part B

Project Assets

Introduction to UVW Mapping

UV Mapping for a Model

     Chapter 04: Light and Camera (Lighting)

About this Chapter

Intro to C4D Lights

Point Lights / General & Detail Setting

Point Lights / Other Setting

Spot and Target Lights

Area Lights

IES Light

Infinite and Sun Light

PBR Light

Light Tool

Physical Sky

Light in Glass

Light Caustic

Environment

Floor, Foreground and Background

     Chapter 04: Light and Camera (Camera)

Working with a Camera

Camera: Basic Setting

Camera: Other Parameters

Other Camera Objects

DOF in Camera

Motion Blur in Camera

     Chapter 05: Animation (Animation)

About this Chapter

Introduction to Animation

Keyframes Interpolation

Animation Buttons

Spline Curve

Tracks Editor (Dope Sheet)

F-Curves Editor

Other F-Curves Parameters

Align to Spline / Path

Motion Clip in Animation

Other Motion Technique

Vibrate Tag

Stage for Camera

     Chapter 05: Animation (Deformers)

Introduction to Deformers

Deformers : Part 1

Deformers : Part 2

Deformers : Part 3

Deformers : Part 4

Deformers : Part 5

Deformers : Part 6

     Chapter 06: Rigging

About this Chapter

Introduction to Node Base

Data Type in Expresso

Expresso:  Starting with Expresso

Expresso: Math Node in Expresso

Expresso: 2 Projects with Expresso

Expresso: Real2Vector, Absolute

Expresso: Range Mapper

Expresso: Make a Robot Rig

Expresso: Time, Result, Constant

Expresso: Noise , Random

Expresso: Mix

Expresso: Trigonometric

Expresso: Universal

Expresso: Compair , Condition

Expresso: User Data

Constraint Tag

Lift Track Rig

Lift Track Animate

     Chapter 07: Rendering

About this Chapter

Ambient Occlusion

Global Illumination

Compositing Tag

Composite 3D Model in Photo

Render Setting: Output

Render Setting: Save / Multi Pass

Anti-Aliasing

Options , Material Override

Render Effects

Render Menu Items

Picture Viewer

Take in Render

     Chapter 08: Mograph

About this Chapter

Introduction to MoGraph

GROUP IN CLONER (SPIRAL STAIRCASE)

OTHER CLONE TYPE

USE MATRIX IN MOGRAPH

PLAIN EFFECTOR

RANDOM EFFECTORS

STEP, SPLINE, TARGET, TIME

SHADER, SOUND

FORMULA, DELAY, PUSH APART

REEFFECTOR, GROUP, INHERITANCE

FALLOFF FIELD

EFFECTORS FOR OBJECTS

MOEXTRUDE, POLYFX

MOTEXT

FRACTURE

VORONOI FRACTURE

TRACER

MOSPLINE

MOINSTANCE, MOGRAPH SELECTION, MOGRAPH WEIGHT

     Chapter 09: Dynamic (Rigid and Soft Body)

About this Chapter

INTRODUCTION TO DYNAMIC

COLLISION SETTING

MOGRAPH IN DYNAMIC

INITIAL VELOCITY

ONCOLLISION AND GHOAST

MAKE A CHAIN DYNAMIC

POOL MOTION IN DYNAMIC

USE FORCES IN DYNAMIC

SOFTBODY

     Chapter 09: Dynamic (Cloth and Hair)

MAKE CLOTH DYNAMIC

FIX POINT IN CLOTH

CLOTH BELT

CHARACTER DRESS

SIMULATE CLOTH WITH SOFTBODY

INTRODUCTION TO HAIR

SETUP HAIR WITH MATERIAL

HAIR TOOLS

MAKE POLYGON WITH HAIR

STATIC AND DYNAMIC GRASS

FUR AND FEATHER

     Chapter 09: Dynamic (Particles and More)

CONNECTOR

SPRING, MOTOR, FORCE

CAR MOTION IN DYNAMIC

INTRODUCTION TO PARTICLE

PARTICLE AND DYNAMIC

MAKE A PYRO FX

     Chapter 10: ADDITIONAL TOPICS

About this Chapter

LAYER IN CINEMA 4D

CONTENT BROWSER

USE X-REF IN PROJECTS

ALAMBIC CACHE

CAMERA TRACKING

CAMERA TRACKING (POINT CLOUD)

OBJECT TRACKING

CAMERA CALIBRATE

CAMERA PROJECTION

AFTER EFFECTS AND C4D CONECTIVITY

NODE BASE MATERIALS

INTRO TO JOINT AND IK

USE DYNAMIC IN IK